Too slow to scale
Physical interaction is expensive, sparse, and sequential.
Knowledge scaled through the internet. Physical intelligence has no equivalent experience engine.
Physical interaction is expensive, sparse, and sequential.
Manually built scenarios are costly and limited in diversity.
A scalable world foundation model can generate experience at model speed.
Output format is not model architecture.
3D output
Breakout applications
Academic lineage
Existing ARR
From-scratch pretraining
One model across world primitives
Empirical scaling law
Orders-of-magnitude efficiency
Real-world learning loop
One pretrained model must generalize across scenes, characters, and motion.
Generates realism and style from data without expert-built graphics pipelines or professional 3D training.
Models atoms instead of pixels for guaranteed consistency and controllability.
Runs locally on phones and PCs with zero marginal cost and zero streaming latency.
One foundation model. One checkpoint. No task-specific branches.
Text-to-character
Image-to-character
Text-to-motion
Video-to-motion
Text-to-scene
Image-to-scene
The same JST-2 checkpoint beats specialist models across all six foundational tasks.
Text-to-character
Image-to-character
Placeholder: benchmark, expert baseline, JST-2 score, and margin.Text-to-motion
Video-to-motion
Placeholder: benchmark, expert baseline, JST-2 score, and margin.Text-to-scene
Image-to-scene
Placeholder: benchmark, expert baseline, JST-2 score, and margin.Needed: final demo video, input prompts, runtime, and output labels.
The moat is foundation model + social-scale engagement. The app was the real-world learning loop.
Put an efficient model in users' hands.
Millions explore the long tail.
Real usage exposes failures and desired behavior.
Feedback accelerates model iteration.
Graphics, physics, and reasoning scale together in the same model.
Character foundation model plus a real-world learning flywheel.
One checkpoint across scenes, characters, and motion.
Generative physics across interactive world dynamics.
Reasoning and action grounded in the same world model.
Leading researcher in 3D generative models for 10+ years.
Researcher and systems builder for 3D foundation models.

Commercialization has just begun.
Paid plans for higher throughput, fidelity, and control.
Usage-based access to JST generation, animation, and simulation.
Enterprise licenses for large platforms and strategic partners.
JST-3 training compute
Data + simulation infrastructure
Research and engineering
Product distribution + GTM
The research breakthrough is complete. The next phase is scale.