Physical robots are too slow
Physical feedback is expensive and sparse.
Physical feedback is expensive and sparse.
In-house scenarios are costly and limited.
Long-tail worlds created by players.
Failures fixed during play.
Entertainment-scale usage, not paid data work.
The strongest world model requires a new foundation model architecture, evolved through generative gaming.
Learns realism and style from data, without hand-built graphics pipelines.
Models atoms instead of pixels for guaranteed consistency and controllability.
Runs locally on iPhones and personal computers.
Graphics, physics, and reasoning mature together in the same model.
Character-only proof of concept for joint space-time modeling.
Characters, scenes, motion, and asset rendering with game-ready 3D physics simulation and planning.
Generative physics engine for interactive real-world simulation beyond traditional engines.
General physical intelligence grounded in graphics, physics, and interaction.
A character-only JST model became a profitable, self-sustaining global AI application.
Character-only model with consistency, controllability, and efficiency.
Meme Maker reached massive usage with zero paid acquisition.
Self-sustaining after serving the entire free viral funnel.
MarbleStatic scenes.
JST-2Scenes + dynamic characters with text-driven behavior.
MarbleVideo model + optimization; >5 min and >$1 per scene.
JST-2Feed-forward foundation model; hundreds of ms and <$0.01 per scene.
DecartCloud GPU inference + video streaming.
JST-2Runs on phones with zero marginal cost and zero streaming latency.
Leading researcher in 3D generative models for 10+ years.
Researcher and systems builder for 3D foundation models.
Paid plans for higher throughput, fidelity, and control.
Usage-based access to JST generation, animation, and simulation primitives.
Embedded JST models for large creative, gaming, and interactive platforms.
JST-3 training compute
Data + simulation infrastructure
Research and engineering
Product distribution + GTM