Physics-native world foundation model
The first complete end-to-end model stack.
Physical AI has a quadrillion-year experience gap
Physical AI can only scale through interactive learning in a world simulator.
video models, Meshy/Tripo
Biological intelligence was shaped by this. Physical AI has no scalable way to acquire it.
The only path that scales.
The real test of a world model is generality
The endgame is a full-stack physics-native model. Others add 3D only at the output.
physics-native partial none
JEPA
A learning architecture, not a complete world simulator.
Tokenization, data, and end-to-end training for world simulation remain unsolved.
Meshy / Tripo
Built to generate individual mesh objects for traditional game engines.
Their generality stops at individual objects, not physical, dynamic worlds.
Embodied AI
Real-world learning is slow, expensive, and embodiment-specific.
As hardware evolves, data loses transferability; intelligence and embodiment must be iterated together inside a world simulator.
JST unlocks a new scaling law for world simulation Video models learn pixel correlations. Physics-native foundation models learn the world's underlying structure, delivering higher accuracy while reducing cost by orders of magnitude.
JST-2 crossed the first generality threshold
Generality begins with one foundation model spanning characters, motion, and scenes.
Only JST-2 covers all three primitives and all six foundational tasks.
One checkpoint, across-the-board SOTA
JST-2 beats every specialist benchmarked, with no task-specific fine-tuning.
JST-2 specialist
JST-2 demo
Characters, motion, and scenes from one foundation model
One architecture scales to physical intelligence
Each generation advances the same model across graphics, physics, and reasoning.
JST-1 proved our architecture and data flywheel
50M+ users improved the model through real-world creation and correction, while the product funded the entire loop.
0 → JST-1Architecture proof · complete model stack
JST-1 → JST-2Social-scale data flywheel
users
videos generated
ARR
total annual cost
paid acquisition
JST-3: from rule-based to learned physics
The first physics-native world model to learn physical dynamics directly.
JST-2 → JST-3Proven architecture · 10× to 100× model scale
Model-as-a-Service scales to $60M ARR
One foundation model monetized across consumer, developer, and enterprise markets.
Consumer
Products monetize distribution and expand the data flywheel.Prosumer + developers
Subscriptions and APIs monetize creators, studios, and developers.Enterprise
Licenses monetize high-volume platform and publisher deployments.Builders of the first physics-native world model
Four years building the full stack: tokenization, architecture, data engine, pre-training, and post-training.
Hang Chu, CEO
Leading researcher in 3D generative models for 10+ years.
- Former Principal Researcher, Autodesk AI Lab.
- Founding member, NVIDIA Toronto AI Lab.
- First author, Modular Codec Avatar, Meta.
- PhD ABD, University of Toronto ML Group (led by Geoffrey Hinton); Cornell MS.
- 2.7K+ citations; h-index 19.
Ming Liang, CTO
Researcher and systems builder for 3D foundation models.
- Founding member and staff scientist, Uber ATG.
- Core founding member, Waabi.
- Founding member, Apple SPG.
- Kaggle Data Science Bowl World Champion ($1M, one of Kaggle’s largest-ever prize pools).
- Tsinghua PhD; 12.0K+ citations; h-index 31.
Core team

TL;DR
Trillion-dollar infrastructure
World simulation will become the trillion-dollar infrastructure layer for physical AI.
Physics-native convergence
The field is converging on physics-native foundation models, but the full stack remains unsolved.
Generational lead
WarpEngine is the first to train a complete end-to-end physics-native world foundation model.
Compounding moat
Our proprietary stack, social-scale data flywheel, and proven scaling capability compound that lead.