Physics-native world foundation model
The first complete end-to-end model stack.
Physical intelligence has a quadrillion-year
experience gap
Biological intelligence was shaped by it. Physical AI starts with almost none.
The only viable path.
The real test of a world model is generality
Generality is a property of the whole stack, not of the output.
physics-native partial none
JEPA
JEPA reaches for architecture in the abstract while world simulation, the one binding constraint, remains unsolved.
Until it is, the architecture cannot take effect.
Meshy / Tripo
Static shape only. No dynamics or kinematics.
A static asset cannot be driven, so motion capability is absent.
Embodied AI
Slow, expensive, cannot scale.
Robot hardware has not converged. Data collected on one embodiment is written off by the next. The optimal design has to be found by iterating inside a world simulator.
A world simulator has to be accurate and efficient Video models reproduce the phenomenon; physics-native models capture the cause, and cost orders of magnitude less to run.
Positions are qualitative. Axis values pending measured benchmark scores.
JST-2 crossed the generality threshold
A world simulator has to cover character, motion and scene. The three cannot be learned apart: motion is how a character interacts with a scene.
JST-2 is an all-in-one model across 3 primitives and 6 foundational tasks.
One model, across-the-board SOTA
The same JST-2 checkpoint beats specialist models across all six foundational tasks.
JST-2 specialist
JST-2 demo
Scenes + characters + motion, from one model
Needed: final demo video, input prompts, runtime, and output labels.
Our roadmap: from world simulation to experience at model speed
Each generation unlocks the next. Our proven architecture keeps taking on more of the physical world — until it can generate the experience physical intelligence has never had.
JST-1 proved we can collect data at world scale
We mobilised society to collect the data for us, and made money along the way.
0 → JST-1Research-intensive · full model stack
JST-1 → JST-2Data flywheel
users
videos generated
ARR
total annual cost
acquisition cost
JST-3 scales generality into a physics-native world simulator
One model across three primitives, at greater scale, yields concrete physics-native performance.
JST-2 → JST-3Scalable · accurate · physics-native
Model-as-a-Service
Revenue follows model capability. The next twelve months release our commercial potential.
Consumer
Subscriptions — paid plans across our consumer products New products open new acquisition channels.Prosumer + developers
Subscriptions and API — higher throughput, fidelity and control Creator and indie-studio partnerships drive API volume.Enterprise
API and licensing — volume integrations and on-premise deployment A dedicated sales team opens platform and publisher accounts.The team that completed world-model pretraining
Hang Chu, CEO
Leading researcher in 3D generative models for 10+ years.
- Former Principal Researcher, Autodesk.
- Google, NVIDIA, Facebook.
- Cornell MS; PhD researcher, University of Toronto ML Group (5 years).
- 2.6K+ citations; h-index 19.
Ming Liang, CTO
Researcher and systems builder for 3D foundation models.
- Former Staff Scientist, Uber ATG.
- Waabi, Apple SPG.
- Tsinghua PhD; Kaggle Data Science Bowl champion ($1M prize).
- 11.6K+ citations; h-index 31.
Core team
