Viggle

Physics-native world foundation model

The first complete end-to-end model stack.

Confidential August 2026

Physical intelligence has a quadrillion-year
experience gap

109 living beings in parallel
×
106 years of evolution
=
1015 years of embodied experience

Biological intelligence was shaped by it. Physical AI starts with almost none.

Real-robot training

Not a viable path at this scale.

Accurate + efficient world simulator

The only viable path.

The real test of a world model is generality

Generality is a property of the whole stack, not of the output.

Tokenization Architecture Data Engine Pre-training Post-training
JST-2
World Labs / SpAItial AI
Video models

physics-native partial none

Three categories sit outside this table.

JEPA

JEPA reaches for architecture in the abstract while world simulation, the one binding constraint, remains unsolved.

Until it is, the architecture cannot take effect.

Meshy / Tripo

Static shape only. No dynamics or kinematics.

A static asset cannot be driven, so motion capability is absent.

Embodied AI

Slow, expensive, cannot scale.

Robot hardware has not converged. Data collected on one embodiment is written off by the next. The optimal design has to be found by iterating inside a world simulator.

A world simulator has to be accurate and efficient Video models reproduce the phenomenon; physics-native models capture the cause, and cost orders of magnitude less to run.

Model performance against cost
Model performance versus inference cost across world-model routes Cost → Model performance → the only direction they can move JST-2 physics-native at all five stages Spatial reconstruction space without time Embodied collection collected one task at a time Video generation, large quality at ruinous cost 3D asset generation objects, not environments Video generation, small cheap and incoherent
These routes move along the diagonal, not off it: scale up and quality arrives with the bill, scale down and the cost falls with the quality. No engineering budget moves a pixel or reconstruction stack into the upper left, because the limit is the representation, not the implementation.

Positions are qualitative. Axis values pending measured benchmark scores.

JST-2 crossed the generality threshold

A world simulator has to cover character, motion and scene. The three cannot be learned apart: motion is how a character interacts with a scene.

JST-2 Meshy Tripo Cartwheel Hunyuan Marble SpAItial AI Characters Image-to-character Rigging Motion Text-to-motion Video-to-motion Scenes Text-to-scene Image-to-scene

JST-2 is an all-in-one model across 3 primitives and 6 foundational tasks.

One model, across-the-board SOTA

The same JST-2 checkpoint beats specialist models across all six foundational tasks.

Rigging vs Meshy 3.05.0Joint accuracyAdaptabilitySuccess rateSpeed
Text-to-motion vs Hunyuan 3.05.0LocomotionObjectsCombatDanceEmotionSocialSportsHands
Text-to-scene vs Marble 3.05.0········
Image-to-character vs Tripo 3.05.0FidelityFaceMaterialClothingMulti-viewRig-readiness
Video-to-motion vs Cartwheel 3.05.0AccuracyOrientationSmoothnessRobustness
Image-to-scene vs Marble 3.05.0········

JST-2 specialist

JST-2 demo

Video placeholder

Scenes + characters + motion, from one model

Needed: final demo video, input prompts, runtime, and output labels.

Our roadmap: from world simulation to experience at model speed

Each generation unlocks the next. Our proven architecture keeps taking on more of the physical world — until it can generate the experience physical intelligence has never had.

JST-1Q4 2022 – Q2 2024 JST-2Q2 2024 – Q2 2026 JST-3Q2 2026 – Q4 2027 JST-XQ4 2027 – Q1 2029 Graphics Proof Solved Solved Solved Physics Basic Game-ready Solved Solved Reasoning Basic Early Growing Solved Unlocks A proven architecture, and a data flywheel turning at world scale. The generality of that same architecture, proven end to end. A scalable, accurate, physics-native world simulator. Learning-based rather than rule-based. An intelligence that acts, fails and adapts inside simulated worlds, at model speed. Value at stake $10B $100B $1,000B

JST-1 proved we can collect data at world scale

We mobilised society to collect the data for us, and made money along the way.

0 → JST-1Research-intensive · full model stack

TokenizationArchitectureData enginePre-trainingPost-training

JST-1 → JST-2Data flywheel

MODELJST-1PRODUCTViggleUSERDATADeployPut an efficient model in users’ hands.CreateMillions of creators explore the long tail.CorrectReal usage exposes failures and desired behavior.ImproveFeedback accelerates model iteration.
JST-1 in market
50M+

users

300M+

videos generated

$2M

ARR

$1.2M

total annual cost

$0

acquisition cost

JST-3 scales generality into a physics-native world simulator

One model across three primitives, at greater scale, yields concrete physics-native performance.

JST-2 → JST-3Scalable · accurate · physics-native

Crowdsourcing accelerates iterationUpgraded data pipeline enhances performancePinoc, games,gamificationNew traffic, provenflywheelDynamics, interactions& correctionScale scene dynamicsdataOpen long-horizondynamicsShip and iterateJST-2JST-3

Model-as-a-Service

Revenue follows model capability. The next twelve months release our commercial potential.

Consumer

Subscriptions — paid plans across our consumer products New products open new acquisition channels.

Prosumer + developers

Subscriptions and API — higher throughput, fidelity and control Creator and indie-studio partnerships drive API volume.

Enterprise

API and licensing — volume integrations and on-premise deployment A dedicated sales team opens platform and publisher accounts.
in twelve monthsDec 2026 run rate$10M ARRDec 2027 run rate$60M ARR

The team that completed world-model pretraining

Hang Chu

Hang Chu, CEO

Leading researcher in 3D generative models for 10+ years.

  • Former Principal Researcher, Autodesk.
  • Google, NVIDIA, Facebook.
  • Cornell MS; PhD researcher, University of Toronto ML Group (5 years).
  • 2.6K+ citations; h-index 19.
Ming Liang

Ming Liang, CTO

Researcher and systems builder for 3D foundation models.

  • Former Staff Scientist, Uber ATG.
  • Waabi, Apple SPG.
  • Tsinghua PhD; Kaggle Data Science Bowl champion ($1M prize).
  • 11.6K+ citations; h-index 31.

Core team

Jinma
JinmaData Lead10+ years as ML engineer
QQ
QQModel Lead3.8K+ citations; 10+ yrs research
Yun
YunChief ScientistFirst author, CVPR Best Paper finalist
SharpRuntime LeadFormer NVIDIA CUDA team
Yao
YaoInfra LeadFormer Sr. Engineer, ByteDance
Jason
JasonProduct LeadFormer AI startup founder
Nan
NanGrowth LeadUSC + LSE dual master's
KD
KDDesign LeadParsons; former Google
Renjie
RenjieTheory AdvisorProfessor, UBC
Eric
EricStrategy AdvisorFormer CTO, Ctrip; ex-eBay
Christine
ChristineGTM AdvisorFirst marketer at Twitter
Andre
AndreLegal AdvisorPartner, Osler