building the strongest world model through generative game worlds

Viggle Confidential June 2026

Iteration throughput is the bottleneck for world models

Physical robots are too slow

Physical feedback is expensive and sparse.

Lab-built worlds are too narrow

In-house scenarios are costly and limited.

Gaming throughput =
Diversity × Correction × Scale
01

Scenario diversity

Long-tail worlds created by players.

02

Correction speed

Failures fixed during play.

03

Scale

Entertainment-scale usage, not paid data work.

Today's game-making paths are broken

Path 01

Traditional engines

Expert-only creation Misses physical reality
Path 02

Pixel video models

No consistency Weak control Impossible cloud economics
Our thesis

The strongest world model requires a new foundation model architecture, evolved through generative gaming.

JST: better world compression through tokenized 4D atoms Our novel proprietary Joint Space & Time foundation model

Atom-based scaling law curve shifts left versus pixel-based models Model size Loss JST video models

Generative foundation model

Learns realism and style from data, without hand-built graphics pipelines.

Physics-native

Models atoms instead of pixels for guaranteed consistency and controllability.

On-device inference

Runs locally on iPhones and personal computers.

JST solves one bottleneck per generation

Graphics, physics, and reasoning mature together in the same model.

JST-1 Q4 2022 - Q2 2024

Solve architecture

Character-only proof of concept for joint space-time modeling.

JST-2 Q2 2024 - Q2 2026

Solve graphics

Characters, scenes, motion, and asset rendering with game-ready 3D physics simulation and planning.

JST-3 Q2 2026 - Q4 2027

Solve physics

Generative physics engine for interactive real-world simulation beyond traditional engines.

JST-4 Q4 2027 - Q1 2029

Solve reasoning

General physical intelligence grounded in graphics, physics, and interaction.

Graphics Proof Solved Solved Solved
Physics Basic Game-ready Solved Solved
Reasoning Basic Early Growing Solved

JST-1 proved the architecture in the real world

A character-only JST model became a profitable, self-sustaining global AI application.

45M+ users
250M+ videos generated
$2M ARR
$1.2M total annual cost, including all free users
Architecture proof

Character-only model with consistency, controllability, and efficiency.

Global validation

Meme Maker reached massive usage with zero paid acquisition.

Economic proof

Self-sustaining after serving the entire free viral funnel.

JST-2 demo

JST-2 is the strongest playable world model today

vs Marble ($5B val.)

Motion + behavior

MarbleStatic scenes.

JST-2Scenes + dynamic characters with text-driven behavior.

vs Marble ($5B val.)

Feed-forward generation

MarbleVideo model + optimization; >5 min and >$1 per scene.

JST-2Feed-forward foundation model; hundreds of ms and <$0.01 per scene.

vs Decart ($4B val.)

On-device inference

DecartCloud GPU inference + video streaming.

JST-2Runs on phones with zero marginal cost and zero streaming latency.

The team to build playable world models

Hang Chu

Hang Chu, CEO

Leading researcher in 3D generative models for 10+ years.

  • Former Principal Researcher, Autodesk.
  • Google, NVIDIA, Facebook.
  • Cornell MS; PhD researcher, University of Toronto ML Group (5 years).
  • 2.6K+ citations; h-index 19.
Ming Liang

Ming Liang, CTO

Researcher and systems builder for 3D foundation models.

  • Former Staff Scientist, Uber ATG.
  • Waabi, Apple SPG.
  • Tsinghua PhD; Kaggle Data Science Bowl champion ($1M prize).
  • 11.6K+ citations; h-index 31.

Core team

Jinma
Jinma Data Lead 10+ years as ML engineer
QQ
QQ Model Lead 3.8K+ citations; 10+ yrs research
Yun
Yun Chief Scientist First author, CVPR Best Paper finalist
Sharp Runtime Lead Former NVIDIA CUDA team
Yao
Yao Infra Lead Former Sr. Engineer, ByteDance
Jason
Jason Product Lead Former AI startup founder
Nan
Nan Growth Lead USC + LSE dual master's
KD
KD Design Lead Parsons; former Google

Advisors

Renjie
Renjie Theory Professor, UBC
Eric
Eric Strategy Former CTO, Ctrip; ex-eBay
Christine
Christine GTM First marketer at Twitter
Andre
Andre Legal Partner, Osler

Model-as-a-Service for generative worlds

Prosumer

Subscriptions

Paid plans for higher throughput, fidelity, and control.

B2B + developers

API access

Usage-based access to JST generation, animation, and simulation primitives.

Enterprise

Licensing

Embedded JST models for large creative, gaming, and interactive platforms.

2026 year-end target $10M ARR
2027 year-end target $100M ARR

The ask: $200M to train JST-3 and scale Model-as-a-Service

$80M 40%

JST-3 training compute

$40M 20%

Data + simulation infrastructure

$40M 20%

Research and engineering

$40M 20%

Product distribution + GTM